![]() ![]() But they are TRYING(And that is the key word here) to make it better after launch. Maybe the developers ♥♥♥♥♥♥ up the implementation, I wont argue about that. They should be applauded for TRYING to make the game better, not to say that this is exceptable, but Jesus, you are yelling at them for making a game design mistake because they, as the developers of the game, believe it's more fun to try multiple characters rather than just one or two of your favourites. They are trying to support that game after launch by adding features they feel enrich the experience. Make it scary not hippity hop hop kill the bunny romper room style. Have them pop randomly not just being placed by the player all the time. This to repensent the rest of the denizens of the dungeon finding out what you are doing and coming like a mob to destroy you. After so long the NPC's start to get more HP's per tile laid or monster fought or gem, gold, silver looted. There needs to be some "surprises" if you stay too long in a dungeon. Only real reason I like to play long dungeons is I learned the pattern of the AI play and once I get to the point I have enough gear I just keep fighiing them turn after turn collecting gold and silver and GEMS and making like 500 glory/gold per dungeon run. You might think about adding to them 1 or 2 more HP's in the later dungeons. From being good to being awful in a single play through.Īlso, on a BALANCE note after playing 100's of battles I've found I usally have several hp's left to the npc's. ![]() This is the first one where I have ever seen any silliness like this one. ![]() Either make it the kiddie game you already have and are doiing or make it a real roleplaying dungeon romp which all dungeon games usually do. If you don't OPEN the game up to everyone you're going to lose a lot of players you already have an prospective players when we get though telling them what the game is about and makes you do. I don't want to have to play any timed missions over if I do decide to play them. Also open ALL the dungeons up to replay and not just BOSS fight dungeons. You have a very good game here but you really ned to allow it to be "open" play meaning us the players can play any way we want with "option" buttons for all that other cr.ap you are inputting.ĭon't FORCE me to play a character I do not wish to play. I don't mind so much the battle scars as long as they are put on the characters that "die" and not the NEW characters that take their place.īut, this having to wait to play the character I want/like to play takes the cake. But beware, the bard is back with his unique brand of snark.Battle scars and forcing players to wait to play their favorite character are the two worst things in the game or going to be. New writing, animations, music and sound effects bring the dungeons and guild to life more than ever.Sending Chumps to their doom has never been such a blast! Improved game mechanics and complete re-balance will make your time spent in the guilds and dungeons as fun and enjoyable as it's ever been.Customise your dungeoneers like never before with dozens of new hairstyles and accessories, as well as new victory traits to help them survive that little bit longer among the dangers you throw at them.Bigger and better than ever, all content from Pirates Cove and Ice Cream Headaches is now included in the game for FREE! Not to mention new classes, new monsters, new quests and new chests full of loot.But will they be strong enough to take on the deepest dungeons? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and expand your decks of cards with more powerful items. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making their own decisions on where to go and what to fight. Now fully rebuilt and remastered, Guild of Dungeoneering Ultimate Edition is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around them. ![]()
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