![]() In Dreamfall Chapters, Zoë will spend quite a bit of time exploring this urban landscape. The giant megalopolis stretches from former Poland in the east, across all of Germany, and to the Netherlands in the west, encompassing the Baltic nations and most of France. Europolis is the dark and rotten heart of this new Europe. In our version of 2220, Europe is finally paying the price for hundreds of years of imperialism, reactionary politics, wasteful spending and industrialisation. Why settle for an industrial, crime ridden urban wasteland when you can have pristine beaches and coconuts? Tørnquist: You know, I can recommend southeast Asia. RPS: Oh no! Europe is where take most of my holidays. He may be unable to communicate with anyone, aside from Mira, but he makes up for his deficiencies by being the absolute best at what he does. He's incredibly nimble, patient and focused. He can build anything from scavenged parts and rogue code. It's actually the other way around: Mira has always protected Wit and treats him like a younger brother. Wit, Mira's partner, may look like the muscle, but he wouldn't hurt a fly. She's notorious, wanted in fifteen city-states, and at any time every major corporation has at least one contract out on her with the world's top hit men - but she gets by. Sharp as a knife and a gifted gabber, Mira has built a subterranean empire that encompasses such renowned hackers and dealers as Burns Flipper in Newport, and Olivia in Casablanca. Mira hails from the tech-slums of Mumbai born on the streets, she survived the cyborg gangs, the street-assassins hired by local police, and corporate Jägers hunting for live subjects for the burgeoning genetic research industries. Mira - an Indian woman in her mid-20s - runs an underground network that extends from Newport in the west to Mumbai in the east, with Europolis as its brains and central nervous system. The brief Q&A is below, but first, here's some background detail on the two new characters: Given time and freedom to explore an environment, without the gentle hand of 'NEXT PUZZLE' at one's back, it makes sense to have a means of moving through the world in less abstract fashion. This is, as far as I can recall, the first mention of adventuring hubs and their inclusion makes the hybrid control scheme more fitting than I'd thought previously. You can click any images, including the concept art at the top of the post, to make them magically grow. For good measure, I asked project director Ragnar Tørnquist to provide some detail about the characters and the city. I've also included some screenshots and concept art, including two new characters, that you can't find anywhere else just yet. ![]() All of the footage is in-game, taken from the current prototype. Below, you'll find the latest video, showing the city streets and providing an insight into the state of Europe in 2220. The latest Kickstarter update contains the first sight of Europolis, a cyberpunk dystopia of dark alleys, and neon-bright corporations and nightclubs. Stark is one possible future of our world, and it contrasts sharply with Arcadia's green and pleasant lands. There's another world behind and sort of alongside that one. If you've never played The Longest Journey or Dreamfall, you could be forgiven for thinking that Dreamfall Chapters is set in a world of rolling hills, sunbeams and magic. ![]()
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